Fiendish Codex II: Tyrants of the Nine Hells is an optional supplemental source book for the edition of the Dungeons & Dragons roleplaying game. In this month’s exclusive interview, Robert Schwalb and Robin Laws, designers of the new Fiendish Codex II sourcebook venture into the nine. Fiendish Codex – Play Role Online. READ. Show more documents . show all. Fiendish Codex II – Tyrants of the Nine Hells – Dropbox ·

Author: Dugar Fenrilrajas
Country: Croatia
Language: English (Spanish)
Genre: Software
Published (Last): 25 May 2007
Pages: 423
PDF File Size: 19.6 Mb
ePub File Size: 10.51 Mb
ISBN: 143-1-18218-162-4
Downloads: 43234
Price: Free* [*Free Regsitration Required]
Uploader: Marn

Our thanks to everyone who took the time to submit their fiendish questions. Wizards of the Coast: It may be unwise to study too closely the secrets of Hell, but we’re willing to take those risks! To start with, how did your involvement with Fiendish Codex II begin? Did you have an interest in the subject matter from previous editions?

I’m sort of typecast grin. Ever since I became a freelance game designer, I’ve had a knack for landing jobs that dealt with evil subjects. Chris Perkins pinged me to work on Fiendish Codex Ibut tragically I was swamped with a project for another company, and so I had to take a pass.

I wouldn’t make that same mistake twice. So, I cleared my decks for this one. Maybe it’s because my mother freaked a bit hi mom. Devils have been among the coolest for me since I got my hands on the 1st edition Monster Manual. I’m ashamed to admit it, but I’ve had a fondness for Glasya since Monster Manual 2 –what can I say, I like women with horns and tails. Every player dreamed of getting their characters powerful enough to take on Asmodeus and survive.

And I always appreciate opportunities to explore the nasty and gooey side of fantasy imagery.

When it comes to past editions, Hell has undergone fiemdish definite revisions when it comes to rulers, history, the Blood War Can you tell us something of the nature of Hell as now fiedish in this book: Robin can say more, but the Nine Hells dispenses with a lot of the clutter, while retaining the flavor. The biggest and coolest change was removing the Hag Countess as an archdevil and replacing her with Glasya.

The rest of the archdevils remain more or less the same–Baalzebub is still a slug, Levistus is trapped in ice, and Mephistopheles plots to overthrow Asmodeus. I was going to be much more circumspect about that!

My plan for detailing the Nine Hells was to evolve the existing conception of the setting, not to discard it. When I ran into an element from the past I wasn’t comfortable with, I downplayed it rather than cutting it out entirely.

For example, the Planescape line made the Hells much more of a livable environment than I wanted. So I cut back on that concept somewhat, while still leaving traces of it for those who still want to recreate the Planescape vibe. Glasya’s ascension is an example of evolving the existing materials.

Her machinations have been foreshadowed in previous publications for years. Now she finally gets what she wanted. And the poor old Hag Countess doesn’t get a comfortable retirement, either.

Classes in Fiendish Codex II: Tyrants of the Nine Hells – D&D Tools

This is important in portraying the Hells as both eternal but currently in the midst of big changes. The situation is in flux, giving PCs the chance to jump in and get involved in an unstable political situation. In my sections, I looked at a lot of materials, including the 1st edition Monster Manuals and Manual of the Planes, the Ed Greenwood articles in Dragon Magazine, Faces of the Fiends, Planes of Law and the rest of the Planescape setting sourcebooks, as well as the current materials that cover the Hells.


There’s a lot of stuff in the canon that would have been great to fit in, but much of it was contradictory, and some simply couldn’t fit inside.

One thing that we did not cover were the Ancient Baatorians. At some level, we assumed that the baatezu eliminated rival elements to reinforce their monolithic control of the Nine Hells. Through misinformation and propaganda, anything other than the baatezu has been relegated to something lesser. It doesn’t matter if it’s true or not; it’s true to the baatezu, and their word is law.

What type of material is presented? If you were planning a vacation, what layer would be your first choice to visit? All nine layers are covered.

Naturally, the Hag Countess’s layer has undergone the most significant changes. Robin handled the layer descriptions and details, so I’ll let him fiendishh this one. Maladomini would be my vacation spot–chicks with horns and tails, remember?

Oh, but Fierna’s just a bit too creepy for me. You get basic geography, typical population, politics, roleplaying tips, encounters, and a focused look at a particular location, ciendish map. Sometimes it’s a map of a whole layer, like Nessus’ surface canyons. Other times it’s a city, or an installation. I made sure that all the layers were nasty in their own way, and would under no circumstances book a vacation to any part of the Hells.

If I did my job right, every lawful PC will be on their best behavior from here on out, to avoid damnation.

The Hells are a terrible place to spend eternity. Coeex those chicks with viendish horns and tails seem like vodex at first, but believe me, you don’t want to hook up with them. And there are the Lords of the Nine Layers: Are these the actual lords, or aspects more suitable for a high-level party to someday meet?

Other than their CRs, have their stats changed from previous incarnations? This was a tricky issue. This time around, we were very clear to make sure everyone knows that the Archdevils presented were all aspects. To be honest, I too think Asmodeus should be findish CR “silly-huge” bad guy with all the bells and whistles, but, seriously, who’d use him? The number of players out there that run 66th-level characters are relatively miniscule to the folks playing viendish between 6th and 15th.

By presenting the archdevils as aspects, we preserved them as great campaign ending bad-guys, but without emasculating them. Oh, and the aspect of Asmodeus has a CR As for statistics, there are some changes. I tried to streamline the opponents in such a way as to make them easier to use, while retaining their fearsome capabilities. For example, Asmodeus still has the ruby rod he’s described as having in the Book of Vile Darkness.

Whether this is the real thing or a facsimile of something far more powerful, that’s for DMs to decide. In the recent FCII preview, there’s the quote: Robin handled the history and origins of the Nine Hells, so I’ll leave it to him to flesh out. The short answer is yes. Codeex slightly longer answer is maybe.

The words “true” and “devils” never belong together in the same sentence. The book kicks off with an origin myth for Asmodeus. It is described as being, like fiendiah proper myth, true–whether it happened or not. Speaking of the lords, is there any mention of Hell’s former rulers: There are nuggets for many of Codez former rulers scattered throughout the book, but we chose to focus our attention on the active agents of evil, rather than on those dead, fiendisb, or transformed into vestiges Tome of Magic covered most of these folks rather well, I think.


Then there’s Tiamat, former ruler of Hell’s first layer; has she regained her throne? Tiamat is an interesting case. Since she’s a goddess, and having been discussed at great length in several other sourcebooks, we didn’t spend a lot of time on her.

Bel kept his seat and he’s still having trouble with the other archdevils they don’t trust him since he double-crossed his predecessor. He’s brokered a deal with Tiamat to gain use of the abishai, though what the goddess of chromatic gains in exchange remains a mystery.

Propped up by her favor and that of the Dark Eight, Bel’s place seems secure Beyond the lords, what does Fiendish Codex II mention of the other denizens: We focused our attention on the active masters of the Nine Hells. There are a few mentions of past dukes or prince or some other hellish noble here and there, but most of this information is in Tome of Magic: Pact, Shadow, and True Name Magic.

Fiendish Codex II

You’ll find the archdevils of the Nine Hells are rather vigilant in dealing with upstarts and rivals. Along with the very top guys, the sample encounters present hellish denizens of various challenge fjendish. You get to meet, by example, the various local rulers and functionaries an average adventuring party is likely to be handle–or at least interact with.

In a way, it’s more important to see examples of middle-ranking devils than more great big guys who can squish all but the buffest parties.

When it comes to the devils themselves, does the book offer coxex of previous monsters such as the nupperibo? What of new, previously unknown devils? Is there any information on those infernal war engines powered by the pain of torture? There was some early discussion as to whether it would be worth including the nupperibo since, mechanically, they are quite similar to lemures, but I’m pleased to say that my favorite, bloated, blind, mute fiend made the cut.

We took the chance to update some 3rd edition devils found in previous sourcebooks, such as the narzugon and spined devil spinagonbringing them in line with the 3. The new monster format gave me a lot more room to discuss the nature, character, and motives of these fiends, giving them their proper due.

As for new devils, there are all sorts of disturbing things in this book. The dogai or assassin devil serve as Hell’s hit men. Robin came up with the harvester devil, a fiend that specializes in making diabolical pacts. The hellfire engine covers the infernal war machine.

The vicious ayperobos swarm is a crowd of tiny devils that like little fat hairy humanoids with big leering mouths. Oh, and there’s a new devil that’s made from the awakened flesh of the Hag Countess.